Tag archive for week 11

Working with Luminous Materials

Working with Luminous Materials

Over the past couple of weeks, we have explored many of the traditional light types, like Directional Lights and Area Lights. Luckily for us, we can use a number of different direct illumination lighting sources to illuminate the items in our scene. This week, however, we are going to expand our lighting tool set and explore creating Lumigons.

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Building 3D Objects

Building 3D Objects

This week, we will adding few more layers of complexity when working with 3D objects in After Effects. Not only are we going to manipulate objects inside the 3D scene, but we are going to create a 3D box that we can rotate in 3D. This is going to be fun, so sit down….strap in and let’s get started!

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Applying Tiling Textures

Applying Tiling Textures

Up until now, we have been working entirely with Modo and Photoshop to create our textures files. With a series of baked images, we have used the layering system in Photoshop to help craft a compelling network of images that helped us create photorealistic texture maps for our models. Integrating Photoshop into our texture pipeline allows us to control the placement and quality of specific images on our model, but this workflow creates a series of workflow problems when texturing larger objects, like buildings. This week, we are going to explore the process of creating tiling textures and apply them to our models in Modo. In addition to discussing the application of tiling textures, we’ll also explore how to create, place and align our UV Islands to support the tiling texture workflow.

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