Tag archive for week 13

Advanced Organic Modeling

Advanced Organic Modeling

Creating a realistic model of a human body, or character, requires over coming some of the most difficult 3D modeling challenges in the industry. Luckily, the skill and technique that is required to build complex, compound surfaces is not very different from the modeling practices we learned when building the human hand. This exercise will take everything we have learned about organic modeling and apply it creating a realistic model of a human body. Correct proportions are essential, so make sure you use good reference materials to help you with your modeling.

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Working with Green Screens

Working with Green Screens

We are going to explore the basic principles of green screens this week. Through our conversation, you will learn how to use green screens in the production environment and also how to remove the screen in After Effects. The process can be relativley easy, if the green screen is filmed correctly, so we will cover how to light a green screen as well.

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Creating a Digital Prototype

Creating a Digital Prototype

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Creating Interactivity in Unity3D

Creating Interactivity in Unity3D

This week, we’ll learn about creating colliders and analyze their role in the game development pipeline. Through this discussion we will also talk about the importance of prefabs and how we can use them to aide in the game development pipeline.

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Final Project

Final Project

Well, its that time of the year again so lets start exploring the details of our final project. We have spent a lot of time over the past 3 months exploring the art of animation and it is time for you to showcase your talent and mastery of the principles of animation.

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