Archive for GCOM 424 - page 2

Understanding UV Maps

Understanding UV Maps

This week, we will explore the fundamental practices and procedures of creating production quality UV maps. UV maps allow us to place custom textures on specific polygons on our models. If done correctly, UV maps will ease the strain on the rest of the texturing stage and allow us to create custom texture maps for our models.

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Back to the Basics

Back to the Basics

Its been a couple of months since you have last worked inside of of Modo so it is time to dust off the cob webs, and get our hands dirty inside of Modo. This week, we are going to familiarize ourselves with the application through building a few small models and then creating a couple of nice looking renders. Let’s jump in!

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Welcome to GCOM 424

Welcome to GCOM 424

Welcome back to school and thank you for enrolling in GCOM 424- Game Art. I have some really amazing things planned for this class and I know you are as excited to be in this class as I am excited to teach it. Lets jump in and take a look at what we are going to be covering today!

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