• Advanced Organic Modeling

    Creating a realistic model of a human body, or character, requires over coming some of the most difficult 3D modeling challenges in the industry. Luckily, the skill and technique that is required to build complex, compound surfaces is not very different from the modeling practices we learned when building the human hand. This exercise will take everything we have learned about organic modeling and apply it creating a realistic model of a human body. Correct proportions are essential, so make sure you use good reference materials to help you with your modeling.

  • Human Body (50pts)

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    Project Due: Week 15

    Using the supplied reference images; design, build and texture a 3D model of a human body. This assignment will challenge your modeling knowledge and force you to analyze the compound surfaces that shape the human form. Start flushing out the form of the human body with simple shapes, like cylinders and spheres. Once you have the basic shape, use the "Loop Slice" tool to quickly add and edit the geometry. Modeling complex shapes, like the human body, requires modeling in passes. Don't try to capture all of the detail of the human body in the first pass. Start with the basic shape and then refine the detail with each subsequent modeling pass. Please ensure your project includes the following required elements before you complete this assignment:

    • Geometry for Body
    • Geometry for Head (keep it simple, blocky)
    • Geometry for Hands
    • Geometry for Feet
    • Materials and Textures for all items
    • HDR Reflection Map (studio)
    • Global Illumination = On
    • Final Render Frame Size = 1280 x 720 pixels
    • Final Render File Type = JPEG
    Cell Phone Geo - Grading Rubric
    • MODELING

    • 10 Points - Perfect geometry that successfully captures an accurate shape of the object, no technical errors on the model. Clean, well designed geometry.

    • 8 Points - Good geometric structure but needs work on establishing the correct form of the object.

    • 6 Points - Satisfactory work that includes crossed polygons, duplicated geometry, poor construction practices and bad form.

    • 4 Points - Below average model that includes more than 3 geometric issues that are influencing the form of the model.
    • 2 Points - Poor job that includes 5 or more geometry issues that results in the unsuccessful construction of the object. Little or no effort put into the model.
    • TEXTURING

    • 10 Points - High quality textures and materials that accurately represent the surface characteristics of the model; no distortions or warping.

    • 8 Points - Cleanly recreated the surface of the object and included good image maps and textures.

    • 6 Points - Image Maps and Materials barely describe the surface of the object and do not match the size, scale or proportions of the model. Lacks accuracy and definition.
    • 4 Points - Low Quality textures and materials on the object. Noticeable projection issues that includes warping and distortions.
    • 2 Points - Textures and Materials are applied incorrectly and the surface does not match the reference. Poor job on applying accurate materials.
    • RENDERING

    • 10 Points - High Quality Render that includes the correct placements of lights and application of the GI system. Composition beautifully showcases the scene.
    • 8 Points - Good composition and lighting set-up, but lighting and camera placement does not showcase the models in the scene.
    • 6 Points - Average render that includes poorly positioned lights, inaccurate Global Illumination settings. Camera placement does not showcase the model.
    • 4 Points - Does not include the assigned lighting set-up or inclusion of the Global Illumination system. Camera is not focused on the model.
    • 2 Points - Poor render quality and that does not meet any of the assigned rendering requirements. Does not illustrate the model or scene.
    • CREATIVITY

    • 10 Points - The artwork demonstrates original personal expression , goes above and beyond the requirements of the assignment. Perfect portfolio piece.
    • 8 Points - The artwork demonstrates some personal expression and added a few extra elements that were not included in the assignment.
    • 6 Points - The artwork demonstrates an good amount of personal expression and included a creative approach to the assignment.
    • 4 Points - The artwork demonstrates little personal expression, problem solving skills and creative application of the tools.
    • 2 Points - The student put forth no effort on the project; class time was not used well; did the bare minimum amount of work.

    Examples of Successful Projects

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    Check out these awesome projects! The images below are examples of successful student projects. Use the following images to help guide you to your end results. The textures, materials and lighting on all of these projects really make these images shine!

    All Finished with your Homework?

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    After you have saved the project file on your personal external storage device (like a thumb drive), please upload your Luxology Scene File (.lxo) and your rendered image (.JPEG) to the Human Body dropbox on D2L.

    Before you upload your files to D2L, please ensure your files meet the following naming conventions:

    • lastname_gcom_402_human_body.lxo
    • lastname_gcom_402_human_body.jpeg
    Submit Your Assignment
  • Human Body Reference Alignment Lab (25pts)

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    Project Due: Week 14

    As we know by know, using reference images is a crucial part of the 3D modeling production pipeline. We will always start with reference images. Align the supplied reference images to one another in Modo. Remember to use reference geometry to help align the photographs to one another. Once you have finished aligning the photographs, upload your Luxology Project file to D2L

    Here's the reference photographs that you'll use for, both, the lab assignment and homework this week:

    All Finished with your Lab Assignment?

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    After you have saved the project file on your personal external storage device (like a thumb drive), please upload your Luxology Scene File (.lxo) and your rendered image (.JPEG) to the Human Body Alignment Lab dropbox on D2L.

    Before you upload your files to D2L, please ensure your files meet the following naming conventions:

    • lastname_gcom_402_lab_human_body_align.lxo
    Submit Your Assignment