• Creating a Scene

    In the video game industry, 3D modelers are often asked to create more than just a single object; they are asked to created entire scenes. Take a step back for a moment and think about your favorite video game. Yes, I just asked to think about video games :) If you analyze the visuals on screen, a staggering reality will appear. The screen isn't filled with a single 3D model, it is filled with hundreds of models! We aren't building just one model, we are building an entire world!

    As video game modelers, we need to remember that the objects we model will directly be controlled by the player. These players will spend hours in this world, so we better make it look awesome and engaging. Creating game art is about creating worlds. This week will be begin to explore the process of flushing out an entire scene in Modo and then transfer our models into our game engine, Unity3D.

  • Blacksmith Shop - GEO (50pts)

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    Project Due: Week 11

    In this project, you are tasked with modeling a Blacksmith Shop. You must model every object in the scene with their appropriate textures. Remember, you're making this for a game engine, so detail is found in the textures, not polygons. We are going to be breaking up the Blacksmith Shop in to three sections: Geometry, Textures and Environment.

    The first part of this assignment is to create the 3D model of your blacksmith shop. Focus on constructing a building that accurately communicates the form, volume and shape of an real-world blacksmith shop. Use photo reference to establish the correct details of the object. Also, look at infusing props into your scene that establishes a clear mood, or tone, for your blacksmith. Adding little details, like anvils, crates, water wheels and tools, will help the gamer feels like he or she is participating in your world. Please ensure your project includes the following required elements before you complete this assignment:

    • Geometry for Blacksmith Shop
    • Geometry for Water Wheel
    • Geometry for Props (like an anvil, tools, crates, ETC.)
    • Final Render Frame Size = 1280 x 720 pixels
    • Final Render File Type = JPEG

    Examples of Successful Projects

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    Check out these awesome projects! The images below are example of successful student projects. Use the following images to help guide you to your end results. Notice that all of these images include a high degree of detail on the surface of the geometry, accurate materials/textures, and stellar lighting set-ups. In addition, each of these images properly showcase the model, the focal point of the render, by utilizing a good sense of composition and framing. Great work!

    All Finished with your Homework?

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    After you have saved the project file on your personal external storage device (like a thumb drive), please upload your Luxology Scene File (.lxo) and your rendered image (.JPEG) to the Blacksmith Shop Geo dropbox on D2L.

    Before you upload your files to D2L, please ensure your files meet the following naming conventions:

    • lastname_gcom_424_blacksmith_shop_geo.lxo
    • lastname_gcom_424_blacksmith_shop_geo.jpeg
    Submit Your Assignment
  • Reference Collection (25pts)

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    Project Due: Week 11

    To build a complex model, like a blacksmith shop, you are going to need a lot really great reference images to help guide you to the final shape. Spend some time researching possible shapes for you blacksmith shop. In addition to generating ideas on the overall shape, use the reference photos to help you understand what types of textures you are going to need to build. Be inspired by the photographs! Once you are finished, zip up your reference photos and submit them to D2L.

    All Finished with your Homework?

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    After you have saved the project file on your personal external storage device (like a thumb drive), please upload your Luxology Scene File (.lxo), and your rendered image (.JPEG) to the Blacksmith Reference Collection dropbox on D2L.

    Before you upload your files to D2L, please ensure your files meet the following naming conventions:

    • lastname_gcom_424_lab_reference.zip
    Submit Your Assignment