Tag archive for week 02

Introduction to 3D Modeling

Introduction to 3D Modeling

Welcome to your first day of working inside of Modo 601. I know you’re going to find creating 3D models with this application a lot of fun. There are, however, a few small hurdles we must overcome before we can begin working within the application. Creating great 3D models is an experienced based art form, so lets jump and start exploring how to create 3D models in Modo.

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The Principles of Animation

The Principles of Animation

This week, we are going to be exploring the Principles of Animation and begin studying the process of animating a moving object. Through our conversation, we’ll discover how the principles of animation should be applied to our movements and discuss the animation production pipeline. We’ll also discuss the importance of character, performance and storytelling and how to apply these ideas into the art of animation.

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Game Design Basics

Game Design Basics

Creating a video game is not an individual process. Great game designers relish in the opportunity to work on creative teams of artists and choose to shed the constrictive work environment of solitary production. The design process encourages the artists to work within a collaborative team. Through the incubation process, simple ideas are grown into mature designs. This process, one that has historically been used in the graphic design industry, lies at the core of the video game design arena.

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Introduction to Adobe After Effects

Introduction to Adobe After Effects

Welcome to After Effects! I think you’re going to find working inside of After Effects very similar to working with Photoshop. This week, we will be creating simple animation that highlights this workflow, and, along the way, you’ll learn your way around the After Effects interface.

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Back to the Basics

Back to the Basics

Its been a couple of months since you have last worked inside of of Modo so it is time to dust off the cob webs, and get our hands dirty inside of Modo. This week, we are going to familiarize ourselves with the application through building a few small models and then creating a couple of nice looking renders. Let’s jump in!

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