Tag archive for week 09

Advanced Rendering Techniques

Advanced Rendering Techniques

Studying composition, color theory and spatial relationships will help us create better looking images that help communicate the message of the image. Today, we will look as some traditional art principles and begin to apply them to our 3D scenes and final renders. Incorporating these ideas into our work will strengthen the emotional response from our audience. How we create our scene will influence what the viewer will see and feel. Lets take a look!

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Character Animation in After Effects

Character Animation in After Effects

This week we are going to explore the exciting world of character animation inside of After Effects. In addition to learning about the character animation tools, we’ll also explore a few of the traditional principles of animation that will help enhance the movements we create in After Effects. Today is going to awesome, so lets jump in!

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Duplicating Mesh Items

Duplicating Mesh Items

Out here in the real world, the environment is going to influence how the surface of our meshes are going to look. Over time, erosion will slowly chip away at our surface and create little bumps, grooves and scratches on our surface of our model. As 3D modelers, we need to look to include these subtle changes in surface height in our models. Including these fine details into our texturing system will help our audiences understand how our models are going to look in the game engine. This process of creating surface relief, or height, is called a Bump Map and we’re going to take a look at how to build these new maps types today.

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