Tag archive for week 03

Working with Layers

Working with Layers

Most 3D scenes are comprised of a series of different 3D items. In Modo, we manipulate our 3D items in the Item List. During this week, we explore how to work with Items and how to effectively use the Item List when constructing complex scenes. By the end of our exploration, you’ll have a stronger understanding of how Modo interprets Items and their role in the larger 3D modeling production pipeline.

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Creating and Animating Text

Creating and Animating Text

This week, we will explore the text creation tools inside of After Effects. Once we have a grasp on how to create text, we’ll change gears and examine the animation pipeline for text layers in After Effects. Luckily for us, After Effects has a fantastic text creation toolset that is incredible powerful and easy to use. Let’s jump and start exploring text in After Effects!

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The Structure of Games

The Structure of Games

Before venturing to say what similarities between them might be, it would help to look more closely at the underlying structure of both of these games. Lets take a look the common structural elements of games.

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Understanding UV Maps

Understanding UV Maps

This week, we will explore the fundamental practices and procedures of creating production quality UV maps. UV maps allow us to place custom textures on specific polygons on our models. If done correctly, UV maps will ease the strain on the rest of the texturing stage and allow us to create custom texture maps for our models.

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