Tag archive for week 05

Sub-Division Surfaces

Sub-Division Surfaces

This week, we are going to dive into the process of generating Sub-Division Surfaces in Modo. In order for us to take advantage of Sub-Division surfaces, we need to re-program our modeling brain a little bit and approach the initial modeling stage from a different direction. We’re going to use the same tools we have been using to create our models but add some new elements into the process that will help generate a higher-quality result. Lets start to examine how we can use Sub-Division surfaces in our 3D modeling pipeline and gain a better understanding of how they are constructed.

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The Importance of Arcs

The Importance of Arcs

This week, our exploration of the Principles of Animation continues by examining two specific ideas: Arcs and Timing. Through the study of arcs we will begin to shape the correct path of our movements and establish the proper range of movement for our object. The range of movement will change, from project to project, so this discussion will arm you with the questions you should be asking when presented a new animation to create.

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Animating Multiple Layers

Animating Multiple Layers

Adobe After Effects projects typically use a variety of imported footage, arranged in a composition, which is edited and animating using the Timeline Panel. This week, you’ll become more familiar with animation fundamentals as you build a multimedia presentation. We are also going to take a closer look at how transparency channels are interpreted in After Effects. Using track mattes and alpha channels effectively will open up a lot of creative possibilities in our animations and designs. Mastering alpha channels is an important skill, so we will be spending a lot of time exploring this critical system in After Effects.

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Baking Texture Maps

Baking Texture Maps

This week, we will be exploring how to bake texture maps from Modo. At the conclusion of the lecture, you’ll be able to bake out a series of texture maps that will help you work more efficiently in Photoshop and add high-resolution texture information from the model in Modo. We’ll be exploring the workflow for creating Ambient Occlusion, Surface ID and Alpha texture maps in Modo. Texture baking opens up a series of new possibilities and ultimately you are only limited by your creativity. Lets check out how to create baked texture maps in Modo!

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