Tag archive for week 04

Creating Materials and Textures

Creating Materials and Textures

In Modo, materials and textures are created and manipulated in the Shader Tree. Here, we can change specific properties that will directly influence the surface characteristics of our 3D model when we render our scene. This week we will explore how the Shader Tree operates and discover how to apply textures to the models in our scene.

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Working with Shape Layers

Working with Shape Layers

We are going to explore Shape Layers this week and discover how to create, edit and animate them in our compositions. Shape Layers provide the artist with a power asset creation system that allows them to generate content in After Effects. We longer have to rely on Photoshop or Illustrator to generate basic graphic design elements. Shape Layers give the function of doing this right in After Effects. Lets check it out!

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The Formal Elements of a Game

The Formal Elements of a Game

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Creating Textures in Photoshop

Creating Textures in Photoshop

Lets explore the interactive painting and image manipulation suite of tools in Photoshop. This week we’ll take a look at how to bridge Modo and Photoshop by exporting our UV Maps from Modo and getting them into Photoshop correctly. Our conversation will focus on the basic workflow of creating 2D images in Photoshop and explore the tools we’ll need to make our texture files. We’ll wrap up our journey inside of Photoshop by discussing the process of applying our completed texture maps on our models back in Modo.

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